tag:blogger.com,1999:blog-1802335427820908314.post1943282075232638125..comments2023-08-15T02:24:18.931-07:00Comments on DEVGAME: Alt★Hero RPG updateUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1802335427820908314.post-86155290238615726592018-07-31T19:30:19.203-07:002018-07-31T19:30:19.203-07:00I play crpgs... Have only tried tabletop once and ...I play crpgs... Have only tried tabletop once and am looking forward to getting my Alt Hero game books.<br /><br />My input may thus be meaningless, but, what I have always felt is if you have randomness, let the players have some input or strategy on dealing with it.<br /><br />For example, in this character creation scenario, let's say you have 6 attributes. The player rolls the 3d4 5 times and puts the resulting scores on a radar chart. The last category, they get whatever amount of points lets them add up to a total of 45 points.<br /><br />Now they have a random, but balanced radar chart. But you let them pick which point is "Might" and then the other attributes follow clockwise in a set sequence.<br /><br />So it's random, yet fair feeling and they have some strategy on how the character comes out. maniacprovosthttps://www.blogger.com/profile/10914207852343528591noreply@blogger.comtag:blogger.com,1999:blog-1802335427820908314.post-16380297025115152372018-07-19T19:21:04.756-07:002018-07-19T19:21:04.756-07:00Except that a comic hero's origin 'randomn...Except that a comic hero's origin 'randomness' only seems random to the character and the reader. The comic book writer worked it out with some degree of care.<br /><br />I prefer point-buy, less because I care about balance (I regularly spend points to make a character expert at some mechanically irrelevant but thematically cool skill, like 'play bone flute'), and more because I like to have control over the outcome of character generation, and it's nice to have a system where the group munchkin doesn't overshadow me too excessively. In any system where mechanical interactions multiply, there's going to be a way to abuse these things, at which point you're dependent more on the maturity of your circle of nerds.VFM 4388https://www.blogger.com/profile/06597978513632218358noreply@blogger.comtag:blogger.com,1999:blog-1802335427820908314.post-73090368223328846922018-02-28T10:34:01.568-08:002018-02-28T10:34:01.568-08:00The thing the "attributes in order" thin...The thing the "attributes in order" thing really replicated well was the randomness of a hero's powers' origin story.Danielhttps://www.blogger.com/profile/00851335695807313040noreply@blogger.comtag:blogger.com,1999:blog-1802335427820908314.post-62250121138049721382018-02-25T09:14:18.714-08:002018-02-25T09:14:18.714-08:00Nice blog you can learn more on this blog<a href="https://spozom.com/scrabble-world-finder-scrabble-word-finder" rel="nofollow">Nice blog you can learn more on this blog</a>Anonymoushttps://www.blogger.com/profile/06781380960638059114noreply@blogger.comtag:blogger.com,1999:blog-1802335427820908314.post-16701652936025501622018-02-21T13:08:14.231-08:002018-02-21T13:08:14.231-08:00As a massive player of Marvel back in the day (cre...As a massive player of Marvel back in the day (created an entire Unlimited Class Wrestling set-up - arena, rules, mechanics, based off a couple of issues of The Thing) I would not want to see a points system for generation. <br /><br />I greatly prefer ICE's old method of rolling for attributes in order, but doing it 15 times (or whatever 3x the number of attributes was) and then selecting any 5, in order, from the list of 15.Danielhttps://www.blogger.com/profile/00851335695807313040noreply@blogger.com