Monday, June 19, 2017

Battle Report: June 17th

Another week, another game of DIVINE RIGHT. The game this week is a continuation of last week's between, Jared, Werepuppy and yours truly. With the kingdoms being, the Dwarves, Pon and Immer respectively. 

Last time, Immer utterly dominated Northern Minaria, effecting great victories against Pon with it's alliance. Near the end, Pon was focused on nursing its wounds and the Dwarves had stepped up their attacks. From here we start. 

Monday, June 12, 2017

Battle Report: June 10th

Just a new quick game of DIVINE RIGHT this week. Just three players this week. Jared, Werepuppy and yours truly play as the Dwarves, Pon and, Immer respectively.


From here, we begin.


Tuesday, June 6, 2017

What Is Mixing?

A short post for devs who are not musicians.

Mixing is making a song or sound effect sound good at any volume on any playback device. There's a bunch of technique involved, but what matters is this: just because a song sounds OK to you on your headphones doesn't mean it will sound good on someone else's cell phone or home entertainment system. What do I mean by "sound good?" Simply put, the audio image is blurry and not as impactful as it could be.

Imagine if the colors on your computer screen changed, drastically, depending on the shape of your room and the dirty clothes on your floor. That's acoustics. The playback device and the room are a system, meaning they cannot be meaningfully isolated from each other.

Also, the balance between sounds in the frequency spectrum change unevenly as volume increases. Broadly speaking, sounds towards the top and bottom change in volume faster than sounds in the middle. At loud volumes they are louder than the mids. At soft volumes they are softer. If a particular component of the audio image - an instrument or part of a sound effect - has more extremes than mids, it moves into the foreground of the audio image as volume increases. This distorts the composer/sound designer's intention.

The mixer works in the closest he can get to an acoustically neutral space and tests the mix on a wide variety of devices at all volumes to ensure the accurate transmission of the composer/sound designer's conception. Done well, the mix is effective in the widest circumstances. 

And now you know what your audio guy is doing when he's mixing.

Monday, June 5, 2017

Battle Report: June 6th

Minaria Awaits, in a another game of DIVINE RIGHT. There were two games last weekend but, I am going to focus on just one. This game is a continuation of the ADVANCED one from last week. Elfland, Hothior, Pon and the Eaters of Wisdom, are played by lastRedoubt, Werepuppy, Jared and yours truly, respectively. 


In the last game, lastRedoubt was on a major tear as Rombune, forming a grand alliance with Shucassam and Muetar. Unfortunately, Rombune's monarch died after being chased down by Hamahara the Air Dragon, while fleeing from an unsuccessful campaign in Hothior. Losing his first kingdom lastRedoubt rejoined as Elfland. Hothior, weakened following their conflict with Rombune, now faces an invasion from the Eaters of Wisdom. Who have begun to siege their northern fortress of Tadafat. To the east, Pon is slowly coming together, their plans are still indeterminate however. From here we continue. 

Monday, May 29, 2017

Battle Report: May 27th

Another week, another trip to the world of DIVINE RIGHT. There's a new ADVANCED four player game this week. Pon, Hothior, Rombune and the Eaters of Wisdom vie for Minarian Hegemony. Played by Jared, Werepuppy, lastRedoubt and yours truly, respectively. 


At the start, the majority of the player kingdoms are clustered in the west, Pon alone being relatively isolated in the east. Besides this, Hothior and Rombune are both naval powers albeit Rombune has a slight edge in naval power. Notably, I managed to get one of the Magiciains in this game, they start with lots of magic but, almost no army.

Star Citizen: the unsolved multiplayer problem

The problem is that literally all the various engines are incredibly restricted with regards to their multiplayer capabilities. They are all match-based at their foundation. What Star Citizen is pretending to try to accomplish, does not exist and never will exist, due to the restrictions everyone has to live by. Elite doesn't do it either, it's just REALLY clever at hiding its match-based nature by doing the matchmaking during hyperspace.

So, it appears that Star Citizen hopes to release a demo with at least a reasonably respectable number of simultaneous players, like a few dozen or so, because that is what Amazon's engine supports almost out of the box. They hope to buy some time with that, so that unless people are very knowledgeable, they will not start wondering about what Chris Roberts and company plan to do about the presently unsolvable problem.

Monday, May 22, 2017

Battle Report: May 21st

Minaria is in flames this week, with not one but, two different games. The first, is a BASIC game between Jared, DR team producer Spudbox and, myself. With the player kingdoms being Zorn, Rombune and, Mivior respectively. The second is the epic conclusion to the ADVANCED game last fought on the 6th of May, between Jared's Shucassam, Werepuppy's Pon and, my own Mivior.

Game One

In this Minaria, Zorn, Rombune and, Mivior struggle for supremacy. Things start as they usually do with armies being consolidated and allies recruited. In the early phases, Mivior managed to ally the Kingdom of Shucassam. Whereas Rombune took several turns before they were able to ally Hothior giving them a rough naval parity with Mivior. Zorn is eventually able to make allies with their southern neighbors the Muetarians.


Early military moves had the Miviorines gather their forces for an attack on the capital of Rombune, Golkus. Landing both their regular expeditionary units and those of their ally, Shucassam.