Wednesday, November 25, 2020

Minarian Legends

In the upcoming Minarian Legends, the Tower of Zards will have its terrible story told. Below is an excerpt from the chapter on the Tower itself:

The Tower of Zards has borne an evil reputation since pre-Cataclysmic times. The Scarlet Witch King, when he rose against Lloroi rule, raised the mighty Tower with demonic aid and braced its cyclopean stones with potent magic. In the end, the Tower could not shelter him from defeat, but its ruins stood tall despite the devastating upheavals of the Cataclysm in the next generation. Afterwards, the barbarous survivors of the deceased civilization shunned the witchbuilt citadel, not caring to dwell in the shadow of grim, cliff-chiseled walls so often lit from within by some lurid glare whose source seemed to be neither the sun, moon, nor stars. The nomads early began calling the tower “Zards,” a word that translates as “taboo.”

For twelve hundred years the castle stood; those few who trespassed upon it inevitably figured in terrifying legends of doom or madness. Located far from any civilized state, the Tower became known to the outside world only through the discounted tales of an occasional traveler or trader from the barbarian territories. Doubtless, affairs would have long remained just so had not a strange intruder appeared without warning in the Shards of Lor early in the twelfth century.


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2 comments:

  1. Back in the day, we tried our own home-brew legends, for gaming and map use in RPGs. I know 2-3 times we sidetracked into talking out some weird stories and never got to the games. It was still fun.

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  2. Wizard Towers! They can reach both heaven and hell, have Escher style distortions in space, and bend time for environmental hazards, item crafting, and unique NPCs. For tabletop, it was never practical to go wild with this, but it is something special when you can hit a balance that works. A lot of fun failures and successes to be had.

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