Divine Right has a very creative mechanic called Personality Cards that help provide real variety to the player-controlled allies by assigning a personality to the various monarchs. However, we had to make a call on the artwork, which is simple black-and-white sketch art. Given that our mandate is to recreate the original boardgame as closely as possible, we decided to use the card art as concept art, then produce them in the style of the title and event screens.
Here is the first Personality Card rough. Obviously, it is not done yet, but it allows us to confirm that taking this stylistic approach will prove effective.
It's always important to have a coherent look that connects the various art elements. We've chosen to do that here by adhering closely to the original boardgame elements. This may seem an obvious choice, but in many, perhaps most cases, the producer and the art director can't resist the urge to update the art look, thereby negating the charm of the original game, which somewhat defeats the entire purpose of the transition to the newer medium.