The map tile proofs have arrived. Now we see how the illustrations, which looked great on a computer screen, translate to physical printing.
One mistake: I selected "glossy finish" for the production process. Too much light and the tiles give off a glare. Too little and the details are hard to see.
Too much light:
Santiago and I concluded the glossy finish needs to be removed and some of the darker colors in the darker tiles need to be lightened up a bit. We're also going to make the "glass desert" (top left in the above photograph) design red tinted so it stands out from the blue ocean tiles. We'll see how the next proof goes.
In the meantime, the mountains look 3D. It's uncanny.