Modern light infantry is lethal. They are the fighters who win wars in this 4thGeneration of War as described by William S. Lind. They are mobile, adaptable, and always ready to seize the
initiative from their more rigid enemies.
I was so very happy to find out that our DevGame projects
were designed to get us developing a game the way light infantry fights. Instead of being handed a design doc
that specified every bit of minutia and being expected to follow it with religious
fervor, we were give goals to achieve.
My group was told to make a modern version of the ancient
computer game “Spacewar!,” and make it a network game for 3 vs 3 dogfights. That was basically all the instruction
we were given. Don’t get me wrong,
we’d already had a few sessions of the course and discussed all sorts of game
design concepts. We’d heard from
game industry professionals.
Surely we were ready to dive in and give it a try, right?
Well, that didn’t make us feel comfortable as we started. Neither I nor the other programmer on
the project had ever programmed in Unity.
(Getting up to speed on Unity deserves a bunch of posts, and I hope I or
one of the programmers will have the time to do it justice.) I’ve never
made a fully functional game. And,
the whole team has all sorts of other time commitments that would have to take
priority.
Light infantry are trained to get used to the uncomfortable
feeling of the unknown. They are
taught to thrive on it when others fall apart, even using it as a weapon
against troops that are trained to know what to expect all the time. I’m getting the feeling that being a
successful game designer or producer requires the same sort of immunity to the
unknown.
I'd definitely be interested in a series of "learning Unity" posts. I've just downloaded it, and it's ... intimidating for sure. *laugh*
ReplyDeleteIf you have advice like "what order to read stuff/do tutorials for C++ programmers" or similar, that would be great!
In my opinion, the best tutorial to start off with would be the Roll A Ball tutorial.
ReplyDeleteThe 2D tutorial that they provide is a little complex just coming off of the Roll A Ball tutorial however.
Aliens on London Bridge one. The Rogue-like one was pretty good at the beginning just for prefabs, agreed.
ReplyDeleteI agree with all of your comments
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