I was talking with Student in Blue in the comments section to "Music for Non-Musicians" and promised an article dealing with "Why Video Game Music?" We basically know why you may want music for a game. It glues scenes together. It provides emotional context. It ties the game to cultural signifiers. And so on - so I'm coming at it from the other angle. Why would you want a game for your music?
I hope that sharing this perspective will provide insight to someone who is working with a composer. I don't want this post to be too long - just enough to be a conversation starter.
I hope that sharing this perspective will provide insight to someone who is working with a composer. I don't want this post to be too long - just enough to be a conversation starter.
- Music is broadly split into commercial and academic branches. Video games allow a composer to get away from some of the worst aspects of academic careerism.
- Video games are a little bit like folk art for our generation. Not many Millennials will be familiar with their own ethnic music, but video games from their childhoods do constitute a kind of a shared culture.
- Game music can be a bit weird and still be appropriate. Games, like film, make audiences more receptive to that weirdness.
- The games audience is honest enough to let you know if your music is too weird.
- The video game industry is more spread out. There's no one city you have to move to - like Los Angeles for film - to do games.
- Video games are rather democratic. There's opportunities to start small and work yourself up gradually. You're not always waiting for your one big break. It can be a gradual process, which gives you time to grow.
- If a game has an interactive score, its basically a new art form and that's very exciting.
Now that I've written this out, I can't say a composer's motivations are that different than anyone else's. But maybe its helps someone see the other side of the fence.
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