According to Eve Crevoshay and her "advocacy" group Take This, the most important thing facing developers today is Diversity, Equity, and Inclusion (DEI). Let me fix it for her: Diversity, Inclusion, and Equity (DIE).
You know it's funny. When I was pitching our new mobile games studio, Dead Reckoning, to major AAA game publishers and some of the top game-focused VC's in the world, *not once* did I get asked what my diversity plan was. I did get asked about the equity plan: As in, how much equity were my other, mostly white, male co-founders getting. If one thing was consistent about my ever-morphing pitch deck, it was a lack of a slide entitled "Veteran Team of Game Makers Committed to DIE". We've raised $10M in funding now and still not a single question about it. So strange!
It's almost as if those smart game VCs looked at all the big game exits over the last few years, observed the composition of the teams, and silently noted that homogeneity seems to actually be a strength. How else could Espoo, Finland become the game development powerhouse it has, when they are so disadvantaged relative to DIE initiatives, having a paltry sub-10% non-Finnish talent pool to draw from. Maybe they noted, as I did of all the acquisitions I assisted with at GC Games, a successful studio in Sweden most often consisted of a bunch of Swedish men. A successful studio in Turkey, a bunch of male Turks.
As for Ms. Crevoshay, it's clear she has never, nor will ever, *create* anything of value herself, so she goes about advocating death for others. I suppose "those who can't do, advocate."
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